Under a grey, occasionally drizzling desert sky, the teams raced in powerboats across Lake Mead to their final waterbound location: Black Island.
Black Island - The Setup
A quick location requiring only a moderate physical challenge, players arrived at the southern beach of Black Island and hiked their way to the top of a hill, where a bright red navigational beacon was affixed.
Secured to the beacon in a locked box lay 10 "Portable Debugging
Devices". The players had successfully followed Shelby Logan's
trail far enough to recover the first significant tool he had left
behind. Using the combination they had retrieved underwater, each
team opened the locked box, and pulled out a device.
Shelby's Agency-Issue Portable Debugging
When the device
was turned on, it appeared only to be an
unmodified, standard-issue chip-debugger. (In reality, PocketPC Phone
Edition with modified software.) Via separate
instructions, the teams were asked by Shelby to call the hotline and enter
an activation code-- and doing so caused the device to wake up on its own and
begin to modify itself...
Right before their eyes, Shelby's automated
software that would enable the players to use the device not just as a
standard-issue debugger, but now also to:
1. Locate him. An unknown number of
brain-teaser puzzles contained on the device lay between the player and
knowing Shelby's location.
2. Connect the device to the chip in his brain and attempt to disarm
saving his life.
Once activated, a countdown timer began,
allowing the teams only 24 hours to complete their mission before Shelby
would be terminated.
Having retrieved the Device, the teams' mission
on Lake Mead had been completed. It was now time to return their boats,
the clue to the next location (also left in the locked box), and get back to
land to find Shelby Logan...
See The Device section
for more detail on the device.